Open Level is not working properly on mobile devices

UE - Foundation - Core - Cooker - Dec 28, 2015

Projects created with an 'Open Level' node added within their blueprint are not working correctly on mobile devices. They do however work on Mobile PIE, PIE and Windows. Occurs on: 2894_SamsungGala ...

StaticMeshActors spawned at runtime are not visible until a property has been changed and also have no collision unless set to moveable

UE - Gameplay - Dec 22, 2015

Spawning a StaticMeshActor at runtime results in the StaticMeshActor not being visible until a property has been changed, such as the material for the Static Mesh. The spawned actor will also have n ...

Instanced meshes called in player character do not correctly register overlaps

UE - Gameplay - Dec 21, 2015

Instanced meshes called in player character do not correctly register overlaps with other actors. ...

Media Texture Not Displaying When Launched to Android Device

UE - Rendering Architecture - Materials - Dec 17, 2015

UPDATE: 12/23/2015 This appears to be occurring on packaged projects for Win64 as well. ====================================================================== When attempting to launch a level t ...

The option to add a component to an Actor Blueprint from inside a child Actor Component BP isn't available

UE - Gameplay - Dec 16, 2015

The option to add a component to an Actor Blueprint from inside a child Actor Component BP isn't available. Using Get Owner inside the Actor Component's Event Graph and then casting to the owning Ac ...

Getting Relative Location of an Object That Once Simulated Physics Returns World Location

UE - Simulation - Physics - Dec 10, 2015

Attempting to get the Relative Location of a component that once simulated physics, but has been dynamically set at runtime to not simulate physics returns the World Location instead until the actor ...

Projectiles do not register collision components if collision component is not set to root

UE - Gameplay - Dec 9, 2015

Projectiles do not register collision components if collision is not set as the root of the actor in the components pane. ...

Memory Leak occurring when making procedural content with the Construction Script

UE - Gameplay - Blueprint - Nov 24, 2015

When modifying an object that makes changes using the construction script seems to cause a memory leak. The memory that is used seems to never be freed up. ...

Enable Collision checkbox does not affect static meshes from static mesh editor when set to false

Tools - Nov 24, 2015

Setting the Enable Collision checkbox to false in the static mesh editor does not alter collision on static mesh objects. ...

UE4 Ignoring Bone information from FBX Exported from 3DSMax

Tools - Nov 23, 2015

The licensee has provided an animation created in 3DSMax where the Weapon Bone is stationary to which they attach a weapon socket in the editor. However, once imported into the editor, the Weapon B ...