Editor Crash When Using FRequestPlaySessionParams GlobalMapOverride To Load World Partition Map

UE - World Creation - Worldbuilding Tools - Data Layers - Dec 6, 2024

The licensee has been using a custom CVAR to launch directly into PIE for a world partition level. Since updating to 5.4, this now causes an editor crash. The main factor appears to be whether or no ...

VR Preview crash when shadow quality is set to low

UE - Platform - XR - Dec 5, 2024

[/Script/Engine.RendererSettings] r.Tonemapper.Sharpen=2 r.TemporalAA.Upsampling=False r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.LightPropagationVolume=0 r.ReflectionCaptureRe ...

When trying to snap selected foliage down to the ground using end key, if the mesh has collision complexity to "Use Simple Collision As Complex" and foliage collision preset to "BlockAll", the foliage selected will not move.

UE - World Creation - Worldbuilding Tools - Foliage - Dec 5, 2024

Using the "end" key on foliage selected with collision preset to "BlockAll" and the mesh collision complexity set to "Use simple Collision as Complex", the foliage will not move. This is wrong becau ...

A UFactory supporting '.flt' files interferes with the texture factory.

UE - Editor - Content Pipeline - Import and Export - Dec 5, 2024

Hi, I’ve written a plugin to enable loading of OpenFlight models into UE5 and have some snags that I could do with help to resolve.Plugin/Texture Interference: Created the plugin using a UFactory d ...

Rig element names should be case insensitive

UE - Anim - Rigging - Control Rig - Dec 5, 2024

The control rig editor should enforce case insensitivity for any names that can be created within the editor.  Currently, it's possible for control names to be created that are the same as existing ...

GeometryCollection's root proxy doesn't support complex tracing

UE - Simulation - Physics - Destruction - Dec 5, 2024

More details in this thread: [Link Removed] ...

Duplicated Child Actor Spawned at (0,0,0) when Using Level Instances

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 5, 2024

Digital buttons for gamepad thumbsticks and triggers can fire multiple times per-frame in Game Input

UE - Gameplay - Input - Dec 4, 2024

In Game Input, the buttons for different thumbstick and trigger digital events (i.e. RightStickUp, LeftStickUp, LeftStickRight, etc) can actually fire multiple times in a single frame, even though w ...

Iris - always relevant actors placed in the map do not appear in the debug list

UE - Networking - Iris - Dec 4, 2024

This seems to occur regardless of which filter is used and whether bNetLoadOnClient is true or not. ...