It is hard to reproduce, but a licensee reported in UDN that it crashed on his computer frequently. He provided two crash dumps with logs which I uploaded here.[Link Removed][Link Removed] OS: W ...
To summarize what I'm seeing there, a bunch of UObjects relating to that world have been destroyed but not all destructed. The UAutoDestroySubsystem pointer is still on the static tickable list, and ...
Re-ording the Transformpass array results in a crash of the engine. Link to repro video: [Link Removed] ...
4.22 is working On Mobile sometimes Modulated Shadow is useful for Cast custom color and value Shadows on Unlit objects(custom celshading for example) ...
When an actor with geometry collection is destroyed, the engine doesn't remove elements from array in the ChaosSolver So illegal references occurs. Removing element with following quick fix code ...
The attached video shows the results of this bug. When two Widgets are next to each other and one of them has sliders, when the sliders are dragged past their bounds they will increment backward so ...
Running with the -networkprofiler command line argument can crash the server on the first engine tick in FNetworkProfiler::TrackFrameBegin because the file writer archive hasn't been created yet. ...
Checked on the Binary version //UE4/Release-4.25 stream CL 13942748 Version 4.25.3, logs are also saved into Engine folder: \AppData\Local\UnrealEngine\4.25\Saved\Logs instead of a Project folderIf a ...
The application crashes when adding ".umap" to the launch map at application launch. If not specify ".umap", it will be able to launch application. There appears to be a failure to parse the URL. Th ...