Local (point/spot) lights currently do not have shadows on SingleLayerWater materials. SLW uses forward-like clustered shading and loops over all local lights directly in the pixel shader. In order ...
When duplicating Actors placed on the scene they often are placed in a different folder in the outliner than the original actor was placed. This only happens when folders (containing spaces and/or b ...
We should update the SCC right click menu to match the content browser, standard menu in the CL window for consistency and to reduce duplicated code. https://github.com/EpicGames/UnrealEngine/commi ...
RHIinit() calls GRHICommandList.GetImmediateCommandList().GetContext() to make sure that GDynamicRHI->Init() initialized the immediate command list (by calling FRHICommandListImmediate::InitializeIm ...
Regression: The UI for the Parameters window in a Niagara System is different from UE5/Release-5.0 to UE5/Release-5.1, so the issue cannot be replicated in Release-5.0 This issue occurs when going ...
Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to not be a regression since the error also occurs on the previous live version. This is regression ...
Project has Lumen disabled ...
If this is just a display issue, it's still fairly significant because a tolerance of 0 and anything else are very different. I have not confirmed if it's only display or if the comparison is actual ...
Regression: Nanite Foliage is a new feature in 5.1, so this issue is not reproduceable in 5.0. Notes about this new support can be found under Nanite Improvements in https://docs.unrealengine.com/5. ...
Copying and pasting an array of nested instanced subobjects from a level instance into a Blueprint's defaults and adding that Blueprint to the level will prevent the actor instance from saving. ...