Editing multiple Math Expressions will crash the editor

UE - Gameplay - Blueprint - Dec 30, 2014

Editing multiple Math Expressions will crash the editor. ...

Material preview black when using Static Switch Parameter with Texture Objects

UE - Rendering Architecture - Materials - Aug 28, 2015

Material preview doesn't render correctly with using a Static Switch Parameter with Texture Objects. See attached image ...

Color Picker closes when selecting a new color for a Linear Color in a Struct

UE - Gameplay - Blueprint - Nov 20, 2015

The color picker will close when selecting a new color for a Linear Color variable if the Value property is set to a value other than 0 within a Struct. This does not seem to occur with the color p ...

Editor freezes when rendering directly to C:\ from Sequencer

UE - Anim - Sequencer - Aug 24, 2016

Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...

Undoing In Blueprint Editor Clears Component Selection

UE - Gameplay - Blueprint - Apr 25, 2016

When editing a value in the details panel of a component, if you attempt to undo the changes, the component is no longer selected. The value gets undone as expected, but it is unexpected that the co ...

BlockingVolume is not working in Infinity Blade: Ice Lands once packed

Docs - Samples - May 11, 2016

BlockingVolume is not working once packaged while using the Frozen Core map from Infinity Blade: Ice Lands. BlockingVolume is working if you manually add it to Infinity Blade: Ice Lands. This has be ...

Blueprint Node Typo for "Get Bone Position and Orientation'

Docs - Samples - Sep 24, 2015

"Position" is misspelled for the node: "Get Bone Position and Orientation" It is currently spelled, "Postion." ...

Source Control: Some Perforce operations do not use the specified P4Changelist argument

Tools - Sep 26, 2016

While the engine currently supports a P4Changelist argument when launching the editor from the command line, we are only currently using it to check out assets through FPerforceCheckOutWorker::Execu ...

Additive BSP Selections Acting Grouped after Building Geometry

UE - LD & Modeling - Modeling Tools - BSP - Sep 14, 2016

After building geometry with multiple box brushes stacked on top of one another, the selection no longer isolates a single brush but acts like all of the brushes are combined. This issue can be res ...

Alembic import axis not aligned correctly

UE - Gameplay - Sep 2, 2016

Alembic import transform is flipped on the Y axis and the scale is also rotated for its axis. I've attached a text asset similar to the users to easily identify the issue along with the source Max ...