When using the Console Command for Stat SceneRendering the Counter section for "Lights in scene" is not accurately listing the number of lights. In a 4.10 project an empty new level is showing 16 ...
The folders in the Slate Dialogs menu on the Linux machine do not show Date Modified and File Size information ...
TGA files do not have an image icon like the JPG files do in the Slate Dialogs in Linux. ...
Setting the Emitter Time module with an emitter that is not set to loop will result in an incorrect render of the particles past the emitter duration. Emitter Duration set to 3 seconds:[Image Remov ...
If the "Any Key" keybinding is used in the Is Input Key Down node, the node will never return true, even if any key is pressed. ...
When rendering a custom depth post process material Hierarchical Instanced Static Meshes will not use this even if they have been enabled to do so. Sample Project attached. ...
With multiple Translucent Material sorted in 3-D space or via Transparency Sort Priority, if one of the materials uses refraction it will render on top of the others no matter position or sort prior ...
When an item has the option to open and change a color via the Details panel of the placed Blueprint actor in the world, the color picker will close immediately on changing any one setting. ...
First of all, I'm not sure this is an issue with UE4, but I'm not familiar with Blender to rule this out. A user has reported an issue when importing a Rigged mesh from Blender it will add an addi ...
Render Target is displayed across the client and server. Render target should only be displayed on the player and screen that spawns the actor. Note: Turning visibility off for the render target w ...