While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel

UE - Gameplay - Blueprint - Oct 27, 2015

While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel. Tested with an empty reroute node as noted below as well as a Set Timer node. Reproduc ...

Enum Variable Cannot Accept Code-Based Enums

UE - Gameplay - Blueprint - Feb 24, 2016

Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...

Linux client and listen server hangs on GameThread when decoding voice chat

UE - Networking - Sep 16, 2016

The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...

Use Viewport's BackBuffer as Pixel Shader's input texture fails on Android

UE - Platform - Mobile - Oct 20, 2016

UDK Link: link title In this project, they need to get the BackBuffer(including UMG), and use this BackBuffer to do some post-processing. So follow the code in FViewportSurfaceReader :: ResolveRende ...

TRACKS: Modifying an animated actor with no keys doesn't update the defaults.

UE - Anim - Sequencer - Feb 24, 2016

When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated. ...

Copy/Pasting Behavior Tree Nodes Reverses Decorators

UE - AI - May 20, 2016

Copying and pasting behavior tree nodes reverses the order of any decorators on the node. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary. Regression? Yes. This does not occur in 4.10 ...

Reimporting a static mesh will reset Static Mesh Collision Presets

UE - Editor - Content Pipeline - Import and Export - Jun 20, 2016

Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...

Crash when Editing Text in Libraries Category Text field within Material Functions

UE - Rendering Architecture - Materials - Jun 7, 2016

When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...

The 'No' action when using the 'Move to Here' Content Browser Folder Option Still Loads Assets

UE - Editor - Content Pipeline - Content Browser - May 11, 2015

When attempting to move a folder within the content browser to a different folder, a dialog screen appear to confirm the action. If you press the 'No' option, the assets will still completely load a ...

BP Construction Script doesn't print the correct Relative Location of a child component

UE - Gameplay - Mar 23, 2016

BP Construction Script doesn't print the correct Relative Location of a child component User Description: Construction script ignores components changed in the map This bug prevents quite a lot o ...