Media Sound Component, Sound Class Volume not applied on Android. Tested with Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 - Packaging error on android ...
Landscape far shadows are interfering with the distance field soft shadows causing a conflict, and stopping the distance field soft shadows from rendering at all. Working as expected in 4.20 CL# 43 ...
Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000. ...
The engine crashes when trying to automatically create a type conversion node when they are used a key for a map. Found in 4.24 CL#10570792 Reproduced in 4.25 Main CL# 10646676 ...
The following code should be added in defineUPropertyMacros.h #ifndef UDelegateProperty #define UDelegateProperty DEPRECATED_MACRO(4.25, "UDelegateProperty has been renamed to FDelegateProperty") F ...
Keyframes added to sequencer from a TArray variable are unable to be changed. The value sets correctly but displays red. [Link Removed] ...
Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...
Unreal Insights doesn't recognize USB-connected Android in UE5, even with the same flow as UE4.27. By the way, I checked UECommandLine.txt, but I didn't find any issue. It may be related to the nee ...
When two volumes with the same component type overlap, sounds inside the lower priority volume are not behaving correctly. In the diagram below, the Blue volume has a higher priority, but when the l ...