Media Sound Component does not respect SoundClass Volume on Android

UE - Platform - Mobile - Jul 6, 2018

Media Sound Component, Sound Class Volume not applied on Android. Tested with Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 - Packaging error on android ...

Landscape Far Shadows Interfere With Distance Field Soft Shadows

UE - Graphics Features - Mar 5, 2019

Landscape far shadows are interfering with the distance field soft shadows causing a conflict, and stopping the distance field soft shadows from rendering at all. Working as expected in 4.20 CL# 43 ...

Post Process Volume not updating in preview

UE - Platform - Mobile - Mar 4, 2019

It is possible to get large Aspect Ratio values when using an Ultra-wide monitor on Linux

UE - Platform - Linux - Jul 22, 2019

Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000. ...

Engine Crashes When Converting an Int to Float For a Map Key In Blueprints

UE - Gameplay - Blueprint Editor - Dec 11, 2019

The engine crashes when trying to automatically create a type conversion node when they are used a key for a map. Found in 4.24 CL#10570792 Reproduced in 4.25 Main CL# 10646676 ...

UDelegateProperty define missing in DefineUPropertyMacros.h

UE - Foundation - Core - May 11, 2020

The following code should be added in defineUPropertyMacros.h #ifndef UDelegateProperty #define UDelegateProperty DEPRECATED_MACRO(4.25, "UDelegateProperty has been renamed to FDelegateProperty") F ...

Sequencer unable to bind channel of a value that is part of a TArray

UE - Anim - Sequencer - Sep 23, 2020

Keyframes added to sequencer from a TArray variable are unable to be changed. The value sets correctly but displays red. [Link Removed] ...

[MetaSounds] - Browse to Asset button on Wave Player Node does not work

UE - Audio - MetaSounds - Sep 21, 2021

Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...

Unreal Insights does not recognize Android if connecting with USB cable

UE - Foundation - Insights - May 13, 2022

Unreal Insights doesn't recognize USB-connected Android in UE5, even with the same flow as UE4.27. By the way, I checked UECommandLine.txt, but I didn't find any issue. It may be related to the nee ...

[Audio Gameplay Volumes] - Sounds in lower priority volumes are not treated as exterior when when listener is in the overlap

Audio-Gameplay-Engineering - Jul 8, 2022

When two volumes with the same component type overlap, sounds inside the lower priority volume are not behaving correctly. In the diagram below, the Blue volume has a higher priority, but when the l ...