Behavior Tree Decorator Not Aborting When Observer Aborts is Set in Behavior Tree

UE - AI - Jun 15, 2016

Behavior Tree Decorators are not aborting when observer aborts is set in the Behavior Tree. Setting Observer Aborts inside of the Decorator blueprint causes it to work as expected. Found in 4.12.2. ...

Crash when opening level that uses foliage with a deleted mesh

UE - World Creation - Worldbuilding Tools - Foliage - May 31, 2017

This report was logged due to a high volume of submitted crash reports. It occurs when opening a level where a deleted mesh as being used as foliage. This is a regression. The crash does not occu ...

Components stop reporting overlap after a certain amount of actors are attached

UE - Simulation - Physics - Jun 5, 2017

Components stop reporting overlap after a certain amount of actors are attached Warning Trying to simulate physics on ''/Game/UEDPIE_0_Level1.Level1:PersistentLevel.Cube7.StaticMeshComponent0'' but ...

[CrashReport] UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleAcceptDrop()

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

This is a common crash affecting users in 4.16.2. It is similar to [Link Removed], which was potentially fixed in 4.16.2. Users have not provided any additional information. Source Context 803 ...

Native default subobjects nulled in child Blueprints on compile

UE - Gameplay - Blueprint Compiler - Oct 25, 2021

From reporting UDN: "We had a weird issue with new components added in C++ not being instanced properly on non-direct Blueprint children. It seems to happen if loading of the parent BP is deferred ...

OFPA Localizable Text Instances are not gathered when world partitioning is disabled

UE - World Creation - Worldbuilding Tools - OFPA - Mar 7, 2025

Context One File Per Actor (OFPA) reduces overlap between users by saving data for instances of Actors in external files, removing the need to save the main Level file when making changes to its Act ...

When using Drag and Drop UMG, Projects deployed to devices will crash once the UMG is touched and moved

UE - Editor - UI Systems - Dec 30, 2014

When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::FinishDestroy() [editorengine.cpp:857]

Tools - Mar 28, 2016

Error message: Assertion failed: PlayWorld == NULL [Link Removed] [Line: 854] Source Context:842 void UEditorEngine::BroadcastObjectReimported(UObject* InObject) 843 { 844 ...

Unable to save project due to user created blueprint node that creates user created object

UE - Gameplay - Blueprint - Apr 28, 2015

When a user creates a blueprint node of their own that is used to spawn a user created object, the project becomes unable to be saved after the blueprint is put into use. ...

UEnum::NumEnums appears to be returning one more than the actual number of elements in an enum.

UE - Foundation - Core - Jan 6, 2015

A user reported that UEnum::NumEnums appears to be returning one more than the actual number of elements in the enum. ...