The Build All Levels editor action cleans up the world's NavDataSet (UNavigationSystemV1::NavDataSet) as pre-rebuild world cleanup by calling: SetNavigationSystem(nullptr); inside UWorld::Cleanu ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...
Clicking on a Behavior Tree decorator that references an Enum blackboard key will crash the editor if that Enum has been altered in the method described in the repro steps. If you set decorators to ...
When working on a level asset and using command "File – Save Current Level As..." to save it over a different level asset, the engine first deletes the target level (that's going to be overwritten) ...
This is a trending crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred, but at least two of the affected projects are being creat ...
Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Fatal error: [Link Removed] [Line: 200] SwapChain->ResizeBuffers(1,SizeX,SizeY ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValidRef(GBuff ...
Occurs on? 4.16 - 3466753 - YES 4.17 - 3521650 - YES Error message: Assertion failed: RefBonePose.Num() == NumBones [Link Removed] [Line: 4400] Source Context:4387 ResetAnimation(); 4388 ...
Compile error packaging for tvOS: Does not affect iOSUATHelper: Packaging (tvOS): UnrealBuildTool: D:\Build\joseph.wysosky_Main\Engine\Source\Runtime\Core\Private\iOS\IOSAppDelegate.cpp(388,12): ...