Certain materials no longer compile in InfiltratorForward with Forward Shading enabled. These materials were not having this compile issue in //UE4/Main @ CL - 3231640 which is the CL before Dev-Ren ...
The editor is crashing when dragging a TextRenderActor BP with a Set Text node in the construction script. ...
REGRESSION Yes, does not occur in 4.14 at CL 3232073. When opening the level blueprint, the user sees the following warning in the output log:In asset 'None', there is an enum property of type 'EC ...
An ensure occurs when setting Bone Axis to None on a Spline IK node. This doesn't occur with any of the other options for Bone Axis. ...
Crash occurs when compiling an animation blueprint with a Spline IK node. This seems to occur only with the Start and End Bone settings set a certain (perhaps incorrect) way. In the example given, ...
Dynamically spawned objects' collision does not seem to be working in a packaged game when the Cook Blueprint Component Data for Faster Instancing at Runtime option is enabled. Found in 4.14.1. Un ...
This crash was caused by Dev-Rendering's merge to Main @ CL 3231696 Apps are crashing on launch on tvOS and iOS This crash is also occurring in Main ...
Per https://udn.unrealengine.com/questions/326046/blueprint-properties-reset-across-seamless-travel.html#answer-326562 ...
When importing a CSV file as a DataTable, the name of the asset isn't listed in the DataTable Options window. This can make it confusing for the user when they try to import multiple files at once, ...
REGRESSION Yes, did not occur in //UE4/Main at CL 3231640. When launching the editor without having the OVR SDK, user receives a "Failed to initialize LibOVR" error message with CAPI Error: -3001. ...