If the editor is restarted between creating a blueprint enum and creating a struct / adding a variable of the enum type to the struct, then the variable type will incorrectly show as "Enum" rather t ...
When importing an FBX file with only lights (in this case) via the "Import Into Level" feature this will cause the cook to fail. This can be resolved by adding geometry into the FBX file. ...
At line 610 in Linker.cpp, the following declaration is made:UPackage* FilenamePkg = (ExistingPackage ? ExistingPackage : CreatePackage(nullptr, *PackageNameToCreate)); if (FilenamePkg != Exis ...
On line 300 of PropertyStruct.cpp, there is the following if check:if ((Struct->StructFlags & STRUCT_SerializeFromMismatchedTag) && (Tag.Type != NAME_StructProperty || (Tag.StructName != Struct->Get ...
PostLoad function is not called for blueprint components added through code. Regression: Yes In 4.12.5 (CL 3039270) code components do have PostLoad called if other components are not added throug ...
On line #1301 in ScriptCore.cpp, there is the following if statement:if (Function->FunctionFlags & FUNC_Native) { Function->Invoke(this, NewStack, ReturnValueAdress); } else { Fu ...
'Stat Collision' Console Command appears twice in PIE list Regression (no) issue (does) occur in 4.12.5 ...
When previewing a blank texture sampler in the material editor while the HLSL window is open, you can assign a texture to the texture sampler and crash the engine. ...
When selecting actors in the scene they get filled with an orange color rather than the typical orange outline. This is unrelated to the setting "Selection Highlight Intensity" as the bug will sti ...
Crash occurs when attempting to add a key to a curve in the curve table. This doesn't occur when adding a key to a regular curve. ...