GPU Lightmass no longer works with cascaded shadow maps

UE - Graphics Features - May 29, 2025

Since Unreal Engine 5.5 stationary lights have stopped working with GPU Lightmass when using Cascaded Shadow Maps. With Virtual Shadow Maps enabled on the project, GPU Lightmass works. This issue d ...

Keyboard Shortcuts don't work on the Outliner Window if it is detached from the Main Window

UE - Editor - Workflow Systems - May 27, 2025

Keyboard Shortcuts don't work on the Outliner Window if it is detached from the Main Window. As described in Steps To Reproduce, as soon as the Outliner Window is detached from the Main Window, most ...

Dealing with spaces in perforce directories

UE - Foundation - Horde - May 26, 2025

Hello, We're encountering a fatal error when trying to set up a project in Horde using the AutoSdk: Fatal error: EpicGames.Perforce.PerforceException: Unable to parse view map entry: &quot ...

Tick functions are skipped on the first frame in package build and standalone PIE

UE - Gameplay - May 19, 2025

It's reported that all Tick functions are skipped on the first frame when running in packaged builds and standalone PIE. This is because both TickVisitedGFrameCounter and GFrameCounter are initializ ...

Cascade - Some Delayed Particle Emitters Don't Function with High Delta Times

UE - Niagara - Cascade - May 13, 2025

This is a Cascade issue from a UDN where single loops can be skipped if the DT is high enough. ...

Reference Viewer doesn't show references to Primary Asset IDs

UE - Editor - Applied Usability - May 13, 2025

Context Reference Viewer can be used to view references between assets. There is a setting 'Show Management References' whose tooltip implies that references via PrimaryAssetID should be findable t ...

InstancedStruct Local Variables do not work

UE - Foundation - May 7, 2025

The licensee has noticed that local variables of type InstancedStruct return nullptr. The setup is a verification of the behavior. Class variables work normally. I've tested this behavior on every v ...

Exception on missing file during GC in horde storage

UE - Foundation - Horde - Storage - May 7, 2025

During GC, if a file was manually deleted (but the storage system is still track), GC can erroneously fail (and never remove the reference). This causes a backup in GC, putting the whole algorithm i ...

FInstancedStruct and TInstancedStruct in DeveloperSettings only write default values to configuration ini files

UE - AI - May 6, 2025

FInstancedStructs, or its TInstancedStruct sibling, can be included in a class that inherits from UDeveloperSettings. UDeveloperSettings will persist data in a configuration file. In the case of FI ...

Fade local light shadow with r.Shadow.DoesFadeUseResolutionScale doesn't work with VSM

UE - Graphics Features - Shadows - May 2, 2025

When VSM is enabled, local light shadows don't fade even if r.Shadow.DoesFadeUseResolutionScale is true. Local shadows do fade based on resolution when using regular shadow maps (CSM). ...