"Override Function" search box in the Blueprint Editor does not match actual function name (only its display name)

UE - Framework - Blueprint Editor - Mar 5, 2024

This is a quality-of-life issue for UE users. The issue was also detailed by the UDN user in a video in the linked UDN case. The Blueprint Editor provides an "Override Function" functionality in th ...

Skeletal Mesh reduction clamps UVs at 1024

UE - Anim - Rigging - Mar 4, 2024

UAssetManager::ChangeBundleStateForPrimaryAssets: Performance: Avoid canceling loads in progress when new bundles added and the in progress bundles are kept

UE - Foundation - Data Pipeline - Cooker - Mar 4, 2024

UAssetManager::ChangeBundleStateForPrimaryAssets allows adding new BundleNames to the list of BundleNames loaded for a PrimaryAssetId. Each BundleName specifies a BundleEntry with a list of assets. ...

Sequencer fails to play anim sequences on linked anim instances when an Additve/Layered FKControlRig track is active

UE - Anim - Anim in Engine - Mar 2, 2024

Animations can't be played with Sequencer via slot nodes in linked anim graphs when an additive/layered FK Control Rig is active.  This is because adding an FK Control Rig changes the anim instance ...

ASan on iOS is broken

UE - Platform - Apple - Mar 1, 2024

Address Sanitizer (asan) is currently not working on iOS. This could be a helpful feature to get working again. ...

Blueprints break when implementing a duplicated BP interface along with the original

UE - Framework - Blueprint - Mar 1, 2024

When duplicating a blueprint interface, the GraphGuids of the original BP interface's function graphs are unchanged: function graphs across the two BP interfaces now have the same GraphGuid. This is ...

Level asset "Diff against depot" opens P4 Merge tool

UE - World Creation - Worldbuilding Tools - Mar 1, 2024

You can right click a level asset in the editor's Content Browser and do the action Source Control > Diff against Depot. However, this does not provide a useful diff window. It currently opens the d ...

MRQ Remote Render Audio is 30 seconds later than expected.

UE - Anim - Sequencer - MRQ - Feb 29, 2024

CL 17315409 Introduced a fix that relied on processing audio samples before a render. For remote renders this extra 30 seconds of audio processing seems to have made its way into the final results. ...

"Build All Levels" does not re-AddNavigationSystemToWorld

UE - AI - Navigation - Feb 28, 2024

The Build All Levels editor action cleans up the world's NavDataSet (UNavigationSystemV1::NavDataSet) as pre-rebuild world cleanup by calling: SetNavigationSystem(nullptr); inside UWorld::Cleanu ...