Race condition in full builds of UE4 engine source

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 26, 2019

This is a race condition caused by how "Clean.bat", a batch file used during rebuilds, tries to manually rebuild the UnrealBuildTool project when it runs. This causes a spam of UnrealBuildTool build ...

HDRI Backdrop Actor not working on mobile

UE - Platform - Mobile - Sep 26, 2019

The new HDRI Backdrop actor does not appear to be functioning on mobile. ...

Investigate deprecating byte-swap during save

UE - Foundation - Core - Sep 26, 2019

All major UE target platforms are little-endian. Saving packages with byte-swapping seems to have been broken for more than six years, when CL# 1495479 changed `FArchive::ByteOrderSerialize()` so th ...

EQS Debug Draw Shows Old Query Information

UE - AI - Sep 26, 2019

Sample project: [Link Removed] Debug draw update correctly: [Link Removed] Debug draw update incorrect: [Link Removed] ...

VR Mode - Landscape Mode - Flatten tool crash

UE - LD & Modeling - Terrain - Landscape - Sep 25, 2019

Crash will occur when attempting to use Flatten tool on landscape while in VR Editor. Confirmed in 4.24 MAIN @ CL 9084132 Confirmed on Vive and Rift ...

ClearMotionVector does not clear cloth motion blur velocity

UE - Graphics Features - Sep 24, 2019

ClearMotionVector does not clear cloth velocity that causes temporal AA or motion blur. ...

Long Load Times With PIE When Using Tessellation On Landscapes

UE - LD & Modeling - Terrain - Landscape - Sep 24, 2019

When having large landscapes with a tessellated material, loading time after hitting Play in Editor is much longer than in 4.22. Found in 4.23 CL# 8386587 and 4.24 CL# 8971176 Working as expected ...

Combo Box String widget doesn't change color via function

UE - Editor - UI Systems - Slate - Sep 24, 2019

Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...

Generate Lightmap UVs Fails Very Frequently on FBX Imported Meshes

UE - Editor - Content Pipeline - Import and Export - Sep 24, 2019

Generate Lightmap UVs fails very frequently on FBX imported meshes.  Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8971176 ...

Camera Fade does not work when HDR is enabled

UE - Graphics Features - Sep 24, 2019

This issue only occurs when HDR is enabled. If it is not HDR, Camera Fade will work. The setting of the sample project is switched by Level Blueprint.[Image Removed] ...