Linux client and listen server hangs on GameThread when decoding voice chat

UE - Networking - Sep 16, 2016

The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...

Cannot create installed build on Linux

UE - Foundation - Build - Rocket (Installed Engine) - Sep 16, 2016

See log attached to [Link Removed]. NetworkProfiler does not compile on Linux due to a missing assembly. We shouldn't need to ship it on Linux anyway. ...

Inifinite loop in tick task manager with tick when paused and interval

UE - Gameplay - Sep 16, 2016

When processing tick when paused tick interval tick functions an infinite loop can occur. ...

Updating to 4.13 from 4.12 Causes Particle System Orientation to Break When Cooked

UE - Graphics Features - Sep 16, 2016

When updating a particle system with the mesh data type to 4.13 its orientation will change after being cooked. This issue will not appear with PIE, or Stand alone you must Launch from editor. A 4.1 ...

Converting a node from pure to impure and vice versa is listed incorrectly in undo history.

UE - Gameplay - Blueprint - Sep 16, 2016

When converting a node into a pure cast the undo/redo options and undo history will list it as a convert to impure cast. When converting a node into an impure cast the undo/redo options and undo his ...

Setting Constrained Components on Begin Play Returning Warning Message

UE - Gameplay - Sep 16, 2016

Adding a Physics Constraint component in the construction script and then attempting to set constrained components on begin play causes a warning to appear in the log after exiting PIE. Error Messa ...

Using the "Clear Options" node on the event OnSelectionChanged for a combo box (string) will fail to remove the text from the selected item

UE - Editor - UI Systems - Sep 15, 2016

Using the "Clear Options" node on the event OnSelectionChanged for a combo box (string) will fail to remove the text from the selected item. The options are removed but the the text of the last sele ...

Red 'X' Persists after Duplicating Overlapping Stationary Lights and Setting them to Static or Movable

Tools - Sep 15, 2016

Duplicating a group of overlapping stationary lights that produces the red 'X', and setting the copied group to 'Static' or 'Movable' will maintain the red 'X' on one of the light components. Note ...

The button to save a Dynamic Collection does nothing if Collections are not enabled in the View Options

Tools - Sep 15, 2016

When "Show Collections" is disabled in the View Options, the button to save Dynamic Collections based on the current search filter does not react in any way. ...