Attempting to set the Pressed Sound for Widget Style dynamically never actually sets the sound. When you click the button, you get no pressed sound. However, when setting the Pressed Sound through t ...
UAIPerceptionStimuliSourceComponent::OnRegister tries to remove nulls from RegisterAsSourceForSenses but the condition in RemoveAllSwap is wrong. It should be SenseClass == nullptr instead. ...
Custom Time Dilation causes PhAT bodies to hover This is not only happening with vehicles like the original bug described. This is also happening with PhAT skeletal meshes that are moving. https:/ ...
https://udn.unrealengine.com/questions/267570/actor-variable-pointer-null-after-net-relevancy-lo.html#answer-267836 ...
The AND node always calculates all inputs, even if the first input fails as False. Probably related to [Link Removed] (currently unresolved, but a Select node-specific fix is mentioned in the comme ...
We’re aware of some extra memory usage in the DX12, but 100% more is more than we’ve seen! I think it’s multiple sources that is causing the increase in usage but not all are known. For example, I’v ...
Linear Spline Point Type doesn't have expected result User Description: I was following a tutorial from Dokipen (Tutorial) about using spline to create linear arrays. Everything is working fine f ...
Performance will drop in PIE if simulate physics is toggled rapidly on an actor with attached components User Description: Simulating physics for Primitive components causes severe performance dr ...
Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor User Description: I'm getting this crash when using Key variable in DataTable. I was able to repro i ...
Launching the editor with the "-d3ddebug" command line option and then enabling the "LOD Coloration" view mode (under "Lit") results in the following D3D warning: D3D11 WARNING: ID3D11DeviceContext ...