This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 2004 ...
The editor will crash when assigning a new collision channel to an already fractured destructible mesh. Tested in: 4.13 CL-3106830 4.14 Dev-Main CL-3109838 ...
Crash occurs when casting back to the pawn owner from the Anim Graph. In this case, it is being used for "Copy Pose from Mesh" Workaround: Cast to Owner from Event Graph, defining variable as the ...
Crash occurs when the user deletes a skeleton while it is being used in the current level. If the skeleton is not in the loaded level, the crash will not occur. ...
https://udn.unrealengine.com/questions/310154/converting-matinee-to-sequence-bugs.html#answer-310221 ...
When migrating project from 4.12.5 to 4.13, Blueprint functions can lose input/output variable links. ...
Data entry field for blueprint Array Add is uneditable until the Add is copy and pasted, this also occurs if you add an array via right click Array and then link a variable to the array ...
CanJump Blueprint node will return true for 1 jump after "MaxJumps" and if this happens, will never return true again, even after Character has landed and CurrentJumps has reset. ...