Shadows appear offset when using Omni-directional Stereo capture (see attached gifs) ...
Force Feedback Effects vibrate weaker on Linux when compared to Windows in the same test project. This was reported and tested on 4.22.2 (CL-6574378). This was reproduced on 4.21.2 (CL-4753647) and ...
Whenever adding a Beam Data module along with Beam Source and Target, the Cascade editor produces an "NO ASYNC TICK" error. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6547378), 4.23 (CL - 682596 ...
Crash when opening a new level with reopened EditorUtilityWidget after opening and closing it multiple times. The cause of this issue is that UEditorUtilityWidgetBlueprint :: UpdateRespawnListIfNee ...
When simulation a cloth at high wind speeds using wind simulation it appear to break. Pieces of the mesh will no longer render. ...
If a user has Visual Studio 16.1 installed, UnrealVS will report that it is not compatible and refuse to install. ...
The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...
When importing a binary FBX with the option Use T0As Ref Pose enable it appears that some models will be slightly deformed (see attached image). ...
Niagara mesh particle using a VAT has Intense Motion Blur. Found in 4.22 CL# 6574378 and 4.23 CL# 6763247 Unable to test this in 4.21 and 4.20 as the project provided with assets needed was made i ...
Creating a blueprint class with a child actor component and setting its actor class to Point Light, then copying and pasting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 ...