Spline Component Spline Generation Panel does not trigger Construction Script

UE - Editor - Workflow Systems - Sep 24, 2024

From Licensee Spline generation tool no longer triggers the construction script We recently updated from Unreal 5.3 to 5.4 and our level designers are having an issue with the spline mesh generatio ...

Instanced meshes do not accurately use volume light samples when lit in a statically lit scene

UE - Graphics Features - Aug 14, 2015

When using instanced meshes in a Blueprint or in foliage tool the indirect lighting cache will not correctly light these meshes. I've include a sample project with map to demonstrate what the lice ...

Reset Instance Changes to Blueprint Default does not revert changes made to instances

UE - Gameplay - Blueprint - Sep 15, 2015

creating an instance of a blueprint and making changes to the instance will not respect "Reset Instance Changes to Blueprint Default" when pressed from Details Pane. ...

Timeline name changes do not propagate to related nodes

UE - Gameplay - Blueprint - Mar 17, 2015

Timeline name changes do not propagate to related nodes. Refresh All does not rename nodes that reference the timeline, and Getters and Setters are no longer valid nodes. Reproduced in 4.7.2 binary ...

While renaming a variable in the Details panel, clicking another variable will rename it instead

UE - Gameplay - Blueprint - Feb 11, 2015

While renaming a variable in the Details panel, clicking another variable will rename it instead. ...

LIVE: Print string not working when nav mesh bounds volume information is pulled up

UE - AI - Nov 12, 2014

After place a Nav Mesh Bounds Volume into a level, launching the game and pressing the [ ' ] key to show information about the Nav mesh the print string stops working. If the User closes the game w ...

Enabling World Composition Skips Intro Movies

Tools - Jun 24, 2016

Startup movies are skipped when World Composition is enabled. Even with the 'Wait for Movies to Complete' option enabled, the startup movie plays for a very short time, and then the level is loaded ...

A Pass-by-Reference function input cannot accept a reference to Self

UE - Gameplay - Blueprint - Dec 30, 2014

A Pass-by-Reference function input cannot accept a reference to Self. Workaround: Cast from Self to the desired class and use that for the function's input. ...

Looking at several BPs during play, that add multiple static meshes in construction script, drops the FPS

UE - Graphics Features - Jan 9, 2015

Looking at several blueprints during play, that add multiple static meshes in their construction script, drastically drops the FPS. As a workaround, I suggested to the user that he should use Insta ...