Sprites don't adjust the default size of a brush when selected for a UMG brush. ...
Important: To get this to repro 100% of the time a new Blueprint 2D Side Scroller template project must be used. If you close the project, then reopen it the project opens to the correct map. I'm as ...
Attempting to restore the structure pins of a set members in structure node duplicate the structure input or member variables of the structure. Regression (no) issue (does) occur in 4.11.2 ...
The following warning appears in the Output Log when opening any project in editor:LogFeaturePack:Warning: Error in Feature pack C:/Program Files (x86)/Epic Games/4.13/FeaturePacks/TP_VirtualReality ...
https://answers.unrealengine.com/questions/462957/rendering-glitch-when-launching-on-android-ue413-p.html I was able to repro it on Nexus5 with Android 5.1.1. ...
Can't change settings for CineCameraActor in the level blueprint without casting. The user has to cast in order to change the settings in the "Current Camera Settings" ...
In the Preview Scene Settings, the user is able to give two profiles the same name. While this doesn't result in any issues, it is something that's generally not accepted in the editor and can caus ...
USkeletalMeshComponent::TickComponent is run in the PrePhysics tick group. This is the only place where the SkeletalMesh is actually checked to be != nullptr to determine whether or not the TickClot ...
Crash occurs when the user changes a variable in the animation blueprint, and then undo's the change. Note that this occurs with any variable being used, but the callstack will be some what differe ...