Crash when playing a HapticFeedbackEffect_Soundwave

UE - Platform - XR - Aug 30, 2016

Array is -1 indexed, causing a crash. Fix is already in Dev-VR. Integrate to 4.13.1 (CL 3106922) ...

GPUFree is called on allocations not made with GPUMalloc

UE - Platform - Console - Aug 30, 2016

GPUFree is sometimes called on allocations not made with GPUMalloc. Later this will cause GPURealloc to be called with invalid values and cause a crash. This can occur with vertex buffers. ...

The Merge Actors Tool doesn't account for rotated collision shapes when doing non-uniform scaling

UE - Gameplay - Aug 30, 2016

Collision shapes for merged actors using the Merge Actor tool do not account for the rotation of the actor when combining the data. It looks like the X and Y collision shape rotation in the world ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() [playlevel.cpp:595]

Tools - Aug 30, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: EditorWorld == G ...

Stop>Set Sequence>Play causes spawnables to be duplicated

UE - Anim - Sequencer - Aug 30, 2016

Stop>Set Sequence>Play causes spawnables to be duplicated There is an alternate repro (see attached image) that uses Create Level Sequence Player, but that one seems expected since it is, well, cre ...

Move 'Scale is not valid' warning to MessageLog to make it more noticeable.

UE - Foundation - Core - Aug 30, 2016

Memory leak when comparing scale value with 0 on transform. It appears that the memory used by the editor increases by 25-50 mbs while comparing the scale to 0. Regression (no) issue (does) occur ...

Left-Clicking in an Ortho Viewport While Using a Custom Editor Mode Causes the Mouse to be Hidden

Tools - Aug 30, 2016

Left clicking in an orthographic viewport while using a custom editor mode, such as the foliage tool, will cause the cursor to disappear. ...

Crash saving hidden landscape streaming level with offset

UE - LD & Modeling - Terrain - Landscape - Aug 30, 2016

Landscape actors in a streaming level that has an offset applied and is hidden cause a crash when saving that level. The levels window refuses to save hidden levels, but other actions (inc. "Packag ...

Cannot use legacy UE types on Mac, Linux and other platforms

UE - Foundation - Core - Aug 30, 2016

On Windows and Xbox we have special header files to re-enable legacy UE types, such as DWORD. On Linux, Mac and other platforms there is no such mechanism. This prevents us from compiling plug-ins w ...

[CrashReport] Crash in TerminateOnDeviceRemoved() - DXGI_ERROR_DEVICE_HUNG

UE - Graphics Features - Aug 29, 2016

Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Reas ...