Importing a heightmap with 2x2 segments seems to cause the editor to crash in 3 different instances: 1. Importing the same 2x2 segment landscape a second time after deleting the first instance 2. ...
If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...
Using AttachToComponent::KeepWorldTransform is causing a mesh to flip in the user project provided in the repro steps. This has not been reproduced in-house without using the mesh that the user has ...
When Capsule Direct Shadows are enable, attempting to play in Mobile Preview will cause the preview to crash. ...
REGRESSION: YesWORKING: 3031272 BROKEN: 3031715 Print String will no longer print on the screen once the user simulates in viewport. Play in viewport will work, but once simulate in viewport happe ...
With a project built from Source on a PC, when rebuilt in XCode on the Mac, more than one user is unable to package the project for the Mac with very similar failures in the build logs. (*See attach ...
After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark. ...
Using a translucent material with a 0 opacity does not seem to be working when using a retainer box that is attempting to apply it to the image. When the material is set to additive or masked, it w ...
Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE ...
Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached. ...