When a bool variable is defined in code, changing the default value of the variable does not update on a hot reload This is inconsistent with other variables types that update their current value w ...
In packaged projects will crash when an animation blueprint that is nativized loads into a new level. The anim blueprint needs to use the PoseSnapshot node with a FName variable passed before loadin ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 FMath::Eval ignores groupings while solving problems. This has caused some confusion with users who are expecting the groupings to b ...
It's possible to have the Audio Meter widget stop responding if you set the Gain really high. It will cease to work as long as the MetaSound window is open. Closing and reopening the MetaSound windo ...
Virtual Textures can be assigned to Texture Sample Parameters that are not configured for Virtual Textures, if that parameter is inside of a Material Layer. Also found in Release-5.4, CL 32426910 ...
The TSR History Rejection buffer develops a grid-like artifact over translucent, camera-facing planes. ...
[Image Removed] change FindObject to StaticLoadObject might fix this issue ...
AActor::WasRecentlyRendered() and UPrimitiveComponent::GetLastRenderTimeOnScreen() both still trigger when a skeletal mesh (occluded behind a wall) re-enters the player's view frustum after being ou ...
This code worked until UE5.4. NaniteResource added in 5.5 causes this issue. ...