IgnoreActorWhenMoving node doesn't work if the actor variable is set per instance. ...
Real Time Audio stops playing sounds after exiting PIE with the 'Enable Sound' option disabled. The tooltip states, "Whether to play sounds while in a Play in Editor session." This setting does no ...
The option to save on Compile "On Success Only" does not save on successful compiles that contain warnings. If this is intended, then to avoid confusion, the tool tip should specifiy that "Blueprin ...
Values are never considered in scope when a variable is watched within a custom function, even though "watch this value" is available for use. ...
Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...
There are issues with the way Physics is being handled with physical materials. Having a physical material setup with a restitution of 1 and a high max depenetration value will result in no bounce. ...
If you import a mesh with LODs and assign the LOD Group for Foliage the mesh will import with all appropriate LODs. If you do not select a LOD group and after decide you want to change the LOD Grou ...
When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...
Adding elements to an array within a struct that lives inside another struct corrupts the outermost struct and every blueprint that had used it. This may be related or the same as [Link Removed] ...
This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...