When cloudkit is enabled, the regular Apple TV may get stuck in an infinite loop in FOnlineUserCloudInterfaceIOS::OnReadUserCloudFileBegin(): while (CloudFile && CloudFile->AsyncState == EOnlineAsy ...
Offline save games don't work on Apple TV, (in fact all file operations fail) because Apple has decided that you can't store anything in the NSDocumentDirectory anymore. The fix is to replace occurr ...
Consecutive runs of a Functional Test do not populate screenshot differences in the Screen Comparison Tab Discovered during the verification of [Link Removed], that issue was closed due to the setu ...
Changing the Component Tick Interval via Blueprints has no effect on Cascade particle system components. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P3 (CL - 7445012), 4.24 (CL - ...
Objects' sleep states are not being properly replicated to the client. While it cant seem to be reliably triggered, occasionally the client will receive a constant stream of sleep events, until the ...
Replicated objects don't behave correctly on the client-side on slopes when not sleeping. By placing two cubes on one another and slightly rotating the bottom one to create a very gentle slope, the ...
Calling Seek() on video consistently jumps to the timecode which is the nearest lower multiple of 2 seconds from the input timecode. ...
The UWorld Async Sweep functions are missing the FQuat Rot parameter of their sync counterparts and the Sweep, Overlap, and Async Overlap functions are missing param comments for their rotation para ...
Depthfade does not appear to be working with vulkan if Mobile HDR is disabled. ...
I have attached a project to reproduce. [Link Removed] The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable. [ ...