When Use mouse for touch is enabled, the button fires onreleased event. Here is what I investigated. Use mouse for touch enables gesture action in the button that leads to LongPress gesture fires ...
FCEFWebBrowserWindow::OnKeyDown() InternalCefBrowser->GetHost()->SendKeyEvent(KeyEvent); is processed on the UE4 GameThread, inside the Chromium Embedded Framework (CEF) it appears to call a syst ...
If the level has hidden sublevels, the regenerated navmesh result appears to have a hidden sublevel mesh placed at the origin. Apparently, the reason is that bNavigationRelevant is no longer consid ...
You can use the "Spawn Emitter Attached" function as a work around ...
Creating a theme is undone when restarting the editor. The .json file seems to become disassociated from the editor, the theme is reset back to the previous theme, and the new theme isn't available ...
Licensee found that in 5.4 the spline component when edited in editor, no longer triggered the construction script potentially breaking their art pipeline. The licensee mentioned the cause is likel ...
The import dialog window is the legacy one and not the Interchange one. Auto reimport of modified FBX seems to be working properly with legacy or interchange selected depending on the CVar Rep ...
Actors that are removed from the world have UnregisterAllComponents called twice. Removal can be caused by unloading a data layer that owns the actor. In cases like exiting the application or destr ...
When Level Actors are converted into a Blueprint using the "Convert Selection to Blueprint Class" option with "Harvest Components" as the creation method, the conversion process does not sanitize do ...