Crash when using Landscape when building lighting with commandlet

UE - Graphics Features - Jun 6, 2016

When using the new Rebuild Lighting commandlet will cause a crash with any level that builds when it has a landscape in the scene. https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b ...

Ignore Base Actor Rotation set to false continues to ignore base actor rotation

UE - Gameplay - Apr 14, 2015

Setting Ignore Base Actor Rotation to false continues to ignore base actor rotation when standing on an object that is spinning. ...

Get Mouse X and Y stops working when Show Mouse Cursor is enabled

UE - Editor - UI Systems - Slate - Mar 31, 2016

Get Mouse X and Y stops working when Show Mouse Cursor is enabled This did not happen in 4.10.4-2872498 User Description: hello im having a issue i believe its a bug. im making a city builder sty ...

(New) Capsule does not change in viewport to reflect new values entered in details Panel

UE - Gameplay - Player Movement - Sep 3, 2015

Adding values in the details panel to a new Capsule Collision Component will not affect the Capsule in the CharacterBlueprint Viewport. *This only effects a new Capsule Collision added to a charact ...

AnimGraph not present in Child of AnimationBlueprint with Parent Class: AnimInstance

OLD - Anim - Sep 10, 2015

A Child Blueprint derived from an AnimBlueprint generated with AnimInstance as the parent class will not contain an AnimGraph. ...

Blueprint Instanced static meshes generated in construction script do not bake lighting properly

UE - Graphics Features - Mar 12, 2015

Blueprint's with an instanced static mesh that has instance components added via construction script will fail to build lighting correctly when the pivot is placed outside the lights radius. This ...

GearVR trackpad quadrant buttons not detected in TM-MotionControllers

UE - Platform - XR - Jul 12, 2017

Using the TM-MotionControllers map as a test for GearVR, the 4 buttons in the trackpad quadrants of the bluetooth controller don't register via the blueprint. This issue did not occur on Vive at th ...

Packaged Game Ensure Crash when GameInstance working with Async loading thread

UE - Foundation - Core - Jul 23, 2019

In Engine 4.23 Preview, when AsyncLoadingThread is enabled and GameInstance is loaded from a Blueprint, the Engine will crash. ...

Reimporting sprite sheets does not work correctly if the editor has ever been closed and reopened since initial import

UE - Gameplay - Paper2D - Aug 1, 2020

UPaperSprite::PostLoad() now sets BakedSourceTexture, BakedSourceUV, and BakedSourceDimension (if AtlasGroup is nullptr). There's nothing in reimport that sets them, so they are stale/latch to the ...

Re-parenting BP that inherits & overrides parent-functions mark's Graph not editable

UE - Gameplay - Blueprint Editor - Aug 28, 2020

After creating a Blueprint class and then creating a function inside the BP, then creating another BP that inherits from the parent BP and overriding the original function inside the new Class and t ...