Material instance doesn't inherit Allow Custom Depth Writes property enabled in the parent Material

UE - Graphics Features - Mar 5, 2018

If the Parent material is initially a Translucent material, Allow Custom Depth Writes works.If the parent material is initially a Opaque material, Allow Custom Depth Writes doesn't work for the instan ...

Migrating a soft reference in a struct from 4.17 to a newer version of the engine results in the variable being changed to an integer

UE - Gameplay - Blueprint Editor - Mar 5, 2018

When migrating a struct with a soft reference from 4.17 (or older) to a newer version of the engine, the soft reference will have it's default value converted to an integer after a new member variab ...

Fbx Camera doesn't import Focus Distance

UE - Anim - Sequencer - Mar 5, 2018

When importing a camera from maya through .fbx, focus distance is not correctly imported.  See images attached.  Client initially reported.  Can reproduce. ...

Destructible Mesh changes are not updated.

UE - Gameplay - Blueprint Editor - Mar 5, 2018

Preview Scene Settings in Material Editor are not Saved

Tools - Mar 3, 2018

Changes made to the Preview Scene Settings in the Material Editor are not saved. The preview scene will default to grey background instead of EpicQuadPanorama_CC+EV1 because "Show Environment" is al ...

[CrashReport] UE4Editor-CoreUObject.dylib!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer()

UE - Gameplay - Blueprint Runtime - Mar 2, 2018

No known steps to reproduce There is a UEMP bug entered but wanted to make one UE side for visibility: UEMP-8 ...

Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled

UE - World Creation - Worldbuilding Tools - HLOD - Mar 2, 2018

If the user attempts to generate HLOD actors in a persistent level, when the sublevels have HLOD System disabled, they will receive the following warning: WorldSettings Hierarchical LOD System is di ...

Root motion blending when two animation clips are adjacent

UE - Anim - Sequencer - Mar 1, 2018

QAGameAdd SK_MannequinCreate a level sequence, add SK_Mannequin, add ThirdPersonWalk_RootMotionStep to the end of that first animation and add Crouch_Walk_Lt_Rifle_Ironsights RESULT: There's root mot ...

[CrashReport] UE4Editor_Niagara!UNiagaraComponent::TickComponent() [niagaracomponent.cpp:271]

UE - Niagara - Mar 1, 2018

No user comments in crash group ...