Make staticmesh custom LOD coexist with LODGroup

UE - Editor - Content Pipeline - CAD - May 13, 2020

The LOD Group is remove if we import a custom LOD for one of the generated LOD. This can be difficult when user change the LOD group setting later in the production, has the LODs that was regenerate ...

Take recorder does not record camera or spring arm component transforms on player character

UE - Virtual Production - Tools - Take Recorder - May 4, 2020

Component transforms for player characters don't seem to be recorded in take recorder. ...

SSR Experimental Denoiser crashes when enabled using Vulkan

UE - Graphics Features - Apr 27, 2020

Enabled the SSR Experimental Denoiser using Vulkan causes the Engine to crash. This crash does not happen with DX11 or DX12. This happens on Linux and Windows (-vulkan). This was reported and teste ...

Maps fail to respond to any changes made in the CDO if any value has been modified in a loaded instance

UE - Gameplay - Blueprint Editor - Mar 18, 2020

TMaps do not function as I would expect when blueprinted. Any change made to the instance completely disables inheritance of all changes to the CDO, rather than only overriding the keys that are mod ...

The Gradient Paint Tool In Cloth Simulation Doesn't Work On Mac

UE - Simulation - Physics - Feb 28, 2020

The Gradient Tool rotates the camera on Mac instead of painting the Gradient End Value. I wasn't able to test in Main on a Mac. There were no issues on Windows in 4.23.1, 4.24.3 and 4.26 Main. Foun ...

Drag and Drop Operations Don't Work Correctly When "Render on Phase" Is Enabled In a Retainer Box

UE - Editor - UI Systems - Slate - Jan 31, 2020

Drag and drop operations don't work correctly when "Render on Phase" is enabled in a retainer box. When "Render on Phase" is disabled the drag and drop operations work as expected. In 4.23.1 the dr ...

Scene Capture is not capture the planar reflection

UE - Virtual Production - Rendering - Jan 28, 2020

https://udn.unrealengine.com/questions/545555/view.html The issue reports as a UDN ticket. Planar reflection is not captured by scene capture.  [Link Removed] commented, I suspect it has to do w ...

Renaming a component in a parent blueprint can lead to data loss in its unloaded child blueprint.

UE - Gameplay - Blueprint - Jan 20, 2020

A child blueprint won't be marked dirty if it hasn't been loaded and you rename a component on its parent blueprint. This can lead to a situation where the editor can be closed without prompting the ...

'Skip Assigning Gamepad to Player 1' routes MotionController input to non-vr player

UE - Gameplay - Input - Jan 4, 2020

Motion controller inputs get routed to non-vr player when 'Skip Assigning Gamepad to Player 1' is enabled. ...

[Feature Request] SingleLayerWater included in Depth Capture

UE - Graphics Features - Dec 20, 2019

Water pass included in depth capture. User requests showflag on the scene capture to disable water rendering for specific view. ...