This behavior can pause well for the first time playback, but it will not work for the second time. Also, as you touch the seek bar you will be able to pause. ...
GPU Particles will only use the first point of an Initial color module with Distribution set to Constant Curve. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.222 CL# 4768593 ...
An assertion will occur when packaging if an Actor in level uses "Create Canvas 2D Render Target" Found in 4.20 CL# 4369336, 4.21 CL 4753647 Blocked for testing in main due to crash when placing ...
The position of game windows from Standalone Game mode are not saved properly when multiple windows are used. The placement of the windows upon the next launch ends up placing all of the windows on ...
Using the "Select Actors using this Asset" option in ActionRPG causes the InstancedFoilageActor to be selected incorrectly for many assets. It seems to occur with any assets that are being reference ...
Editor that was cross-built on Windows reportedly cannot start (using a Windows Subsystem for Linux or a VM). ...
"have had to modify UAnimNotifyState_TimedParticleEffect in order to subclass it. I added 'ENGINE_API' and removed 'MinimalAPI'. I also needed to move 'ValidateParameters' from 'private' to 'protect ...
UDataTable::FindTableProperty() will currently fail in a nativized build because the RowStruct is no longer a UDS in that context; instead it is converted to a native UScriptStruct type. However, th ...
'Reimport with new source' command does not work on Mac. Confirmed in 4.22 @ CL 4771381 ...