Sequencer Sub Sequence cannot play back from Master Sequence at a Time Scale under "1.0"

UE - Anim - Sequencer - Dec 13, 2018

Sequencer Sub Sequence cannot play back from Master Sequence, when the Property Time Scale is set to numbers under "1.0" ...

Get Transform at Distance Along Spline does not work properly with Blueprint Nativization enabled if the Spline has multiple points

Tools - Dec 13, 2018

Using Get Transform at Distance Along Spline with a spline that has multiple points along with Blueprint Nativization causes the output of the node to become unpredictable. Regression? No This occ ...

Animation metadata with an instanced subobject will display "Multiple Values" for all fields when recompiled

UE - Gameplay - Blueprint - Dec 13, 2018

Animation metadata doesn't seem to properly support metadata with instanced subobjects, and breaks upon recompile when the data is reserialized. This seems similar to [Link Removed] and the other is ...

TVOS - Packaging CPP project fails when "Support Bitcode in Shipping" enabled

UE - Platform - Mobile - Dec 13, 2018

Unable to package a CPP project with Bitcode enabled Confirmed in MAIN 4.22 @ CL 4655014 with error [404/405] sh /Users/compile/UE4/Builds/RDU-WD-11740/D/Projects/AJ_421CPP_4.22/Binaries/TVOS/ ...

AttachComponent is not replicated correctly if re-attaching to the previous attachment

UE - Networking - Dec 13, 2018

See UDN https://udn.unrealengine.com/questions/473245/attachcomponent-is-not-replicated-correctly-if-re.html ...

Impossible to save assets after change in redirectors

UE - Foundation - Core - UObject - Dec 13, 2018

One of our licensees pointed out this problem. I've tried all the common redirector problems (write / read permission, multiple instances of the editor, renaming the assets, running the commandle ...

FBX export - BP StaticMesh Scales from Mesh Origin

Tools - Dec 13, 2018

Unexpected behaviour with meshes scaled via BP and exported via .fbx (.obj looks to function as expected) Confirmed in 4.22 Main CL 4648854 ...

Slight menu lag when using Vulkan on Linux

UE - Platform - Linux - Dec 12, 2018

When using the UE4 Editor with Vulkan there is a slight lag when navigating through the menu options. This lag is not present when launching with OpenGL nor is it present on Windows with -vulkan.  ...

Sphere Reflection Captures Are Not Cleared Out of Arrays Properly When Deleted

UE - Graphics Features - Dec 11, 2018

SphereReflectionCaptures are not properly destroyed when deleted, and still take up space in the AllocatedReflectionCaptureState array. After reaching 341 SphereReflectionCaptures, the only way to c ...