Simulating in editor during runtime rendering causes an assertion to fail after rendering is done. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there ...
If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...
I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the de ...
Comment from user in crash groupTried to delete frames in an animation ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Index >= 0 [Link Removed] [Line: 401] Source Context: 215 ...
The current implementation of AutoCreateRefTerm does not allow for a default value to be automatically created for a TArray contained within a struct that is passed into a function as a parameter. I ...
Might be related to the changes in //UE4/Release-4.17 at CL 3527005. I was also able to repro this via PIE-Standalone Game in the editor. When I repro'd this with PIE-Standalone Game the Standalone ...
This is a regression that was introduced with changes made to address issues with native vs. non-native component registration at Blueprint construction time ([Link Removed]). Prior to those change ...
If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...