Importing FBX from blender causes crash

UE - Editor - Content Pipeline - Import and Export - Mar 8, 2015

Importing FBX model with Shape Keys crashes editor. This crashes in the SDK so we dont have control over it. Given that this is one of the first things we do on import it is unlikely we are corrup ...

Crash when using AnimSeqStats console command

OLD - Anim - Apr 8, 2015

Crash when using AnimSeqStats console command. User in the additional info URL seems to know what the code change should be. [Link Removed] ...

Translating bones in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...

Landscape Disappears from Scene After Being Added to Sequence

UE - Anim - Sequencer - Mar 21, 2018

Landscape disappears from scene if added to a sequence, selected in scene, and the one of the tracks in sequencer(not the landscape that has been added) is selected again Landscape was added to t ...

Cannot successfully create a local binary build of the Engine that includes iOS

UE - Foundation - Build - Rocket (Installed Engine) - Jun 6, 2018

Attempting to create a local binary build of the Engine that includes iOS currently fails. The error message that appears ("ERROR: System.Collections.Generic.KeyNotFoundException: The given key was ...

IOS force feedback strength does not increase

UE - Platform - Mobile - Jan 15, 2019

Force feedback does not strengthen when expected on IOS. It stays the same regardless of where the pawn is on either the red or yellow squares. Tested on 9753_iPhone 7+ 12.0.1 and 16021_iPhone XS ...

Confusing message when attempting to connect mismatched Delegate pins

UE - Gameplay - Blueprint Editor - Aug 26, 2019

When the user attempts to connect delegate pins that don't match, they received a confusing mouse tooltip message that simply reads "Delegate is not compatible with Delegate". Suggested fix: When ...

4.24 GitHub Build compile error - fatal error C1083: Cannot open include file: 'SketchUpAPI/geometry.h': No such file or directory

UE - Editor - Content Pipeline - Datasmith - Exporters - Dec 10, 2019

12>e:\github\unrealengine\engine\source\programs\enterprise\datasmith\datasmithsketchupexporter\private\DatasmithSketchUpCamera.h(7): fatal error C1083: Cannot open include file: 'SketchUpAPI/geomet ...

AnimBP instance is leaked when using linked animation graphs with 3 or more hierarchies

UE - Anim - Runtime - Sep 5, 2022

When creating an AnimBP with 3 or more layers using linked AnimGraph nodes and going through a state where animation is initialized such as replacing SekeltalMesh, the AnimBP on the 3rd layer is not ...

AnimDrawDebug does not work if using RootMotion from Everything

UE - Anim - Gameplay - Feb 14, 2023

Debug drawing with AnimDarwDebug~ does not work when RootMotionMode is set to "RootMotion from Everything". In addition, the same issue occurs when MultiThread of Animation is turned off. Licensee ...