Blueprint inputs are added to nodes as metadata, with the key set to the pin name and the value set to the default for that pin. Since blueprint functions allow you to name your own input pins, this ...
Destructible mesh material creation no longer creates/assigns DM array element with material from mesh. Workaround: Assign material manually after creating Destructible mesh Confirmed in MAIN @ CL ...
Crash when duplicating an UMG Animation and not renaming the Duplicate Hitting Enter correctly warns the user you have an existing Animation by that name, and doesn't crash Reproduced in //UE4/Rel ...
Editor memory leak occurs when Actor's String Variable contains Characters(Char) close to/exceeding a million bytes ...
This seems to happen with other NiagaraScript. According to Licensee, when this operation is done, it seems that the ID of the parameter is incorrect. ...
Host is unable to see lasers of clients. ...
Editor crashes when entering VR Edit Mode with WMR HMD ...
With forward shading enabled in 4.21 shading appears to be too hard on certain faces. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538 and 4.22 CL# 4666322 ...
Trying to use UAT to build a plugin that has CanBeUsedWithUnrealHeaderTool set to true will fail due to a null reference exception (log from Main CL 4666322 attached). This happens because the plugi ...