MSAA Causes Black Outline with Atmospheric Fog in Forward Shading

UE - Graphics Features - Sep 28, 2018

MSAA causes black aliased outline with Atmospheric Fog with Forward Shading enabled. This does not occur with TAA or FXAA. Also does not occur if there is a sky sphere present. Found in 4.19 CL# 40 ...

Crash when duplicating an asset before renaming it in the Content Browser

Tools - Sep 27, 2018

If you duplicate an asset in the Content Browser before the renaming box prompts input it will cause the Editor to crash. This was reported and tested in 4.20.3 (CL-4369336). This is reproducible ...

Project fails to build when the SQLite Amalgamation files are included in the project.

UE - Foundation - Core - Sep 27, 2018

In 4.20, it is no longer possible to add the SQLite Almagamation files to a project. Attempting to build a project with these files added results in the build failing due to numerous errors about pr ...

Geometry asset is tiny when importing a .udatasmith file from 3DS Max 2019

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 27, 2018

The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry. This issue was re ...

User is able to drag duplicate events into the graph from My Blueprint

UE - Gameplay - Blueprint Editor - Sep 27, 2018

REGRESSION: Yes, this did not occur in 4.19 The user is able to drag an Event from My Blueprint panel into any graph, creating a duplicate Event Node. Additionally the dupe Event will have extra o ...

AShooterGame_FreeForAll::DetermineMatchWinner is set up in a way that it will never provide any functionality

Docs - Samples - Sep 27, 2018

The AShooterGame_FreeForAll::DetermineMatchWinner function is set up to compare each player's PlayerScore with the BestScore variable to see which players are considered to be the "BestPlayer" which ...

UE4Editor does not start when there are no audio devices available

UE - Platform - Linux - Sep 26, 2018

UE4Editor does not open when there are no audio input or output devices available. The editor hangs at 83% after it initializes the AudioMixer. This issue looks like it was caused by CL 4396954. Et ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::SerializePinArray() [edgraphpin.cpp:1808]

UE - Gameplay - Blueprint - Sep 26, 2018

User comment in crash group:I was try to copy the AI MOVE TO(from pawn sensing) node inside a function, i couldnt copy it because it said conflicting node substituted during paste;, so i tried to cu ...

Local binary build fails with iOS platform included

UE - Foundation - Cpp Tools - Sep 26, 2018

This report is very similar to [Link Removed] (the command line used to run the build is slightly different), but the build fails with a different error. In this case, a source file is being looked ...

Replication node decorator does not appear on Timelines that are set to replicate

UE - Gameplay - Blueprint - Sep 26, 2018

A licensee has reported that Timeline nodes that are set to replicate do not have the replicated node decorator added, which would be seen on other nodes and variables that are replicated. Please re ...