Instanced object properties get cleared when compiling some (all?) types of Blueprints (Actor components and user widgets at least)

UE - Gameplay - Components - Oct 7, 2015

If an ActorComponent contains a UObject property of a type that is DefaultToInstanced, any time a Blueprint of a class containing that ActorComponent is compiled the UObject value is reset to None. ...

Hex code that is applied to a light is forcibly changed with using the Details panel in the World Outliner

Tools - Oct 7, 2015

If a user sets the light color with a node (Set Light Color) in blueprints, it will use the exact Hex code that is given. However, if the user uses the world outliner to set the light color of a lig ...

UWIdget classes with missing ReleaseSlateResources() overrides

UE - Editor - UI Systems - Oct 7, 2015

UListView, USlider and possibly others don't have ReleaseSlateResources overridden despite having shared pointers to stuff. ...

Exporting LOD's from editor only gives LOD0

Tools - Oct 6, 2015

Can't export more than one LOD level from editor. ...

Visible dithered quantization to remove banding in New Temporal AA Quality

UE - Graphics Features - Oct 6, 2015

Since changing the temporal history buffer to 11:11:10 from FP16, it looks as there is visible dithered quantization to remove banding when rendering. (Taken from conversation on Forum Post linked f ...

CharacterMovementComponent::ApplyRepulsionForce uses the BodyIndex incorrectly as a bone index

UE - Simulation - Physics - Oct 5, 2015

The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as ...

Texture Streaming not Functioning as Expected

UE - Graphics Features - Oct 5, 2015

There have been reports of users experiencing odd behavior with Texture Streaming in their projects. Comment from user reporting issue: "Texture memory is being eaten up... streaming not functionin ...

Switch on Gameplay Tag does not correctly register tag alterations in Standalone game

UE - Gameplay - Blueprint - Oct 5, 2015

Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game. ...

Enabling 'Expand Configuration Menus' removes Plug-Ins from Edit dropdown

Tools - Oct 5, 2015

The PlugIns menu item under Edit will disappear if 'Expand Configuration Menus' is set to true. PlugIns still visible under Settings. [Image Removed] ...

Behavior tree execution stuck when aborting a latent task from abandoned subtree

UE - AI - Oct 5, 2015

Aborting instance (subtree) needs to be stored and ticked. ...