This is a common crash affecting users in 4.16, and has been occurring since at least 4.14. It has affected more than 400 unique users, unfortunately they have provided little information. User Des ...
A DataAsset with a FText property called "Name" will confuse the content browser, causing it to create a new column each time the folder containing the DataAsset is entered. This appears to be a cor ...
In the Blueprints > Working with Components on Actors Part 1 tutorial, there are steps that say that when placing a component in an empty actor, it will replace the root component. This is old beha ...
Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...
Changing a function parameter type of a Split Struct isn't reflected in the editor. When the variable type is changed, the split struct will remain. This also effects generic variables. User Desc ...
When opening a new blueprint for the first time Adding any static mesh component (Engine content or User created) causes the mesh to display with a bright green emissive. This issue occurs only in t ...
This is a common crash affecting users on Linux. No additional information is available. ...
This is a common crash occurring for users in 4.16 User Descriptionsdeleting a texturecrash occurred when reverting two textures Source Context 266 /** 267 * @returntrueifthis ob ...
Blueprint compile failure when returning a Timer Handle from a function call when the Timer Handle node is not connected. Compile failure message: "ICE: The type of property %s doesn't match a term ...
UNetDriver::DestroyedStartupOrDormantActors maintains a list of deleted startup (and dormant) actors. This is used to notify clients that have joined the server of Actors that need to be destroyed ...