Blueprint Viewport not updating until BP reopened

UE - Gameplay - Blueprint - Jun 25, 2015

Changing the Material on a Static Mesh Actor Blueprint is not updating in the BP Viewport until the BP is reopened. The Thumbnail updates immediately. [Image Removed] Also Reproduced in Main Prom ...

PhAT Editor Crashes Engine when Collision Changed

UE - Simulation - Physics - Jun 25, 2015

When you change a section of a Multi-Convex Collision to Slyph and then Select the other sections, Engine will crash.Shift-selecting deleted convex in physics assets causes crash(From PhAT) Tried to ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::PlayEditorSound() [editorengine.cpp:1887]

Tools - Jun 25, 2015

Modifying the code of the C++ Puzzle template in Visual Studio ...

Misspelling in description for 'OnActorEndOverlap'

UE - Gameplay - Jun 25, 2015

'Called when another actor steps overlapping this actor' sounds like it should say 'Called when another actor STOPS overlapping this actor' ...

Circular dependency causes a component to become null when compiling a subclass

UE - Gameplay - Blueprint - Jun 25, 2015

In a project with circular dependencies, components belonging to a native base-class are nulled when a blueprint sub-class is compiled. ...

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor

Tools - Jun 25, 2015

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor. Also occurs with any of the sub-options for the GameMode. Does not appear to occur if there is not already an ex ...

Distance Field AO does not work below a landscape

UE - Graphics Features - Jun 25, 2015

This may be a limitation at the moment, but landscapes will block any AO generated from Distance Fields for anything that is below the landscapes surface. This can cause issues for anyone using a ca ...

Launch Game Crash with None Distribution Method in Cascade

UE - Graphics Features - Jun 24, 2015

When you set the Distribution method to NONE in an initial Mesh Rotation Module of Cascade, cook the content for windows and then Launch for windows (or other non-editor device), the launched game w ...

The DefaultSceneRoot's tooltip claims adding a new scene component will automatically replace it as the new root, but this is no longer true

UE - Gameplay - Components - Jun 24, 2015

The DefaultSceneRoot's tooltip claims, "Adding a new scene component will automatically replace it as the new root", but this is no longer true in 4.8 and 4.9. Instead, the DefaultSceneRoot remains ...