FGameProjectHelper::GetAvailableMaps() doesn't get all available maps

Tools - Aug 17, 2017

This function hardcodes Game/Content/ and optionally includes Engine/Content to search for maps to cook. This means that you cannot select a map from a content plugin to cook. Instead the code shoul ...

Owner No See option does not correctly apply to widgets using screen space

UE - Editor - UI Systems - Aug 17, 2017

When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...

IMovieSceneEasingFunction fails to nativize when not using Inclusive nativization

UE - Gameplay - Blueprint - Aug 16, 2017

https://udn.unrealengine.com/questions/385999/assertion-failed-isingamethread.html ...

Ensure compiling a blueprint with itself as a Child Actor Component

UE - Gameplay - Blueprint Compiler - Aug 16, 2017

Ensure occurs when the user creates a cycle with a blueprint containing itself as a child actor component. ...

Redo history is deleted if the user clicks inside the blueprint graph

UE - Gameplay - Blueprint Editor - Aug 16, 2017

Not a regression as it occurs in Release-4.17 ...

Resizing an Editor window on a Mac by dragging the edge of the window results in the edge being dragged bouncing back and forth as it is adjusted

UE - Platform - Apple - Aug 16, 2017

When dragging the edge of an Editor window to resize the window on a Mac, the edge that is being dragged will bounce back and forth as the mouse moves to resize it. This was less noticeable in 4.17, ...

Tooltips can be displayed behind some Editor sub-windows on Mac

UE - Platform - Apple - Aug 16, 2017

Using Command-Tab on a Mac to go to another app and then return to the Editor will result in some tooltips being displayed behind Editor sub-windows. ...

[CrashReport] GPU Hang on Linux - /usr/lib/nvidia-381/libGLX_nvidia.so.0

UE - Platform - Linux - Aug 16, 2017

This is a trending GPU hang crash on Linux in 4.16 and 4.17. It is similar to [Link Removed] (nvidia-375) ...

Materials Using the Time node have a different time when used in a widget than those applied to object in the level

UE - Editor - UI Systems - Aug 16, 2017

The time on a material that is used in UMG does not sync up with the time provided in the same material when used on an object in the scene. The time continues to tick up from the time the editor is ...

[CrashReport] Linux crash - FVulkanDynamicRHI::Init()

UE - Platform - Linux - Aug 16, 2017

This is a trending Linux crash in 4.17.0 that has also occurred in 4.16 Callstack from LogLogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/---/UnrealEngine/Engine/ ...