This is the same issue found in [Link Removed]. Foliage will not act as an occluder as expected with painted foliage. [Image Removed] Also reproduced in Main CL-2689138 ...
The Initial Modules appear to be clamped to a zero to 1 time frame since 4.8 was released. Projects that are converted from 4.7.6 will have correctly working particle systems, but adding a new part ...
Only the last touch event's location in the frame is used to send all events for a given finger index. A finder index may be reassigned after a release by another press in the same frame from a ver ...
Users are reporting black and splotchy like graphical issues in their projects when working on a Mac and using an AMD graphics card. The user in the link provided mentions, "that UE 4.8.3 is withou ...
When the RHIGetAvailableResolutions function fills the array that is passed in as the first argument, it will end up filling some slots with duplicate resolutions (including refresh rate) when the b ...
If you move your camera where it does not look at the rootbody of a skeletal mesh the mesh will disappear. ...
You can assign the Parent Class of Level Blueprint to be the generated class of another Level Blueprint, which gives you the following "Graph is linked to object(s) in external map" error if you try ...
Teleporting a destructible mesh only transports the mesh of the object, the collision remains where it was originally located. Further, if the player runs into the collision, the static mesh will re ...
Renaming a blueprint component and presing ocmpile will reset any altered instances of the blueprint to default values. ...
creating an instance of a blueprint and making changes to the instance will not respect "Reset Instance Changes to Blueprint Default" when pressed from Details Pane. ...