QAGame is crashing when opening the TM-DistanceFields map in editor on Mac Crashreporter is not showing up for this crash so no link to CR website is available. Does not occur on Windows. ...
Attempting to edit array of instanced subobjects causes the editor to crash. ...
This is a common crash occurring in the 4.16.2 release. Records indicate this has also occurred in 4.16.0 and 4.16.1, but with less apparent frequency. User DescriptionsJust downloaded, clicking ...
I was not able to repro this with template projects in //UE4/Release-4.17. I was not able to repro the lack of collision to the same static mesh I shot at if I tried to run into it. That is why I me ...
Engine crashes when static mesh have material with cube sampler in vertex painter mode. Simply DaylightAmbientCubemap_Mat have texture cube as texture sampler. This is not reproduced in 4.15 versi ...
On windows, if you click an item that opens a submenu when you hover over it, it will instantly open that menu so you don't have to wait for the hoverover. On Mac if you click that menu item, it wi ...
This is a common crash affecting Mac users in the 4.16 release. Mark.S: "one of the visualisation shaders is setting up bogus render state" Callstack from LogLogActorFactory: Actor Factory create ...
This is a common Mac crash occurring in the 4.16.1 release. I have not found any evidence of it occurring on Windows. The callstack closely matches [Link Removed], which was briefly experienced by ...
there is a crash that occurs with gameplay tag map variable compiles with default value changed. This issue occurs no matter what the secondary value of the map is. I was unable to test this issue i ...
When GEngine is used in a constructor before calling a ConstructorHelper function, the packaged game will crash on open with an assertion about recursion (see screenshot) ...