The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout

UE - Networking - Jun 16, 2015

The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout. This happens in PIE and in a packaged project. Reproduced in 4.8.0 and Mai ...

Importing Heightmap to Landscape Crashes Editor

UE - LD & Modeling - Terrain - Landscape - Jun 27, 2016

Importing a .png as a heightmap crashes the editor. No crash callstack is provided Frequency: 2/7 Regression (yes) issue (does not) occur in 4.11.2 Crashreporter N/A Note Attached are logs and a ...

Changing Texture compression settings breaks Materials with mismatch on Texture Sample Sampler Type

UE - Rendering Architecture - Materials - Aug 5, 2015

If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples. This can be fixed by adjusting the Sampler Type and re-savin ...

Cannot access Make MaterialSpriteElement Struc

UE - Graphics Features - Apr 16, 2015

You cannot access the Make MaterialSpriteElement Struc since 4.6 when pulling off a Material Billboard Component Set Array Elem setup. In 4.5[Image Removed] In 4.7.5[Image Removed] also reproduce ...

Switching to different modes in the Modes panel causes PIE to take input from a connected VR headset for the Y axis camera movement

UE - Platform - XR - Dec 9, 2016

If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...

[CrashReport] Mac crash in UE4Editor-Engine.dylib!LoadPhysXModules()::$_0::operator()()

UE - Platform - Apple - Jun 8, 2017

This is a common Mac crash that has been occurring since 4.15. It shares the same callstack with [Link Removed], but that was verified fixed for 4.16.0, while this crash still continues into 4.16. ...

Material Ambient Occlusion Does Not Work With Skylight Set to Movable

UE - Graphics Features - Jul 27, 2018

Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...

Mali offline compiler v6.4 has compiler error in Platform Stats of material editor.

UE - Platform - Mobile - Mar 28, 2019

if the build error is not reproduced, please open another material. Error from 4.21.2 version [Image Removed] Error from 4.22 preview 7 version [Image Removed] This is reproduced in Win10 Enter ...

No shadow cast after Static Mesh Editor material assignment

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 21, 2020

This is a Rhino file. Shadows are not cast on the Static Mesh after materials are assigned in the Static Mesh Editor. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4. ...

Assert when tracing animations with Linked Anim Graphs

UE - Anim - Runtime - Oct 19, 2021

An assert fires related to the node index for the linked animgraph node being the same as the node index for the root node in the linked anim graph. Can be worked around by commenting out the check ...