Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)" Workaround: Include a space between */ an ...
'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...
Parameter names do not update on custom functions that are already called in event graph after compiling blueprint. ...
Occurs in: Releases 4.7.6 CL:2510309 Main 4.8 CL:2513846 When Character BP actor is rotated, Translation is changed for "Mesh" component on Client. Server appears as expected. This isn't typicall ...
https://answers.unrealengine.com/questions/215370/some-sprites-tiling-into-tiny-grid-in-packaged-ver.html UTexture2D::ConditionalPostLoad doesn't wait for the render data to finish caching outside ...
When trying to use the VR preview with the oculus rift for a Mac the editor freezes up and has to be shut down. ...
When you select an asset that references a skeleton that has moved, the editor asks you to choose a new skeleton. When you choose Yes is it gives the message "The Anim Blueprint could not be loaded ...
When using distance fields with instance meshes from the foliage tool everything works correctly, however, when simulating or PIE the distance fields will be removed. This working correctly in 4.7.5 ...
When setting a replicated floating variable, the replication doesn't appear correctly within the replication section of the Details Panel. ...
The user can not create a return node for a function that only has an execution pin if they create the function via the my blueprint panel. However, if they create a function by collapsing down a se ...