If something is blocking the One File Per Actor file, you can delete the actor inside Unreal, but the file won't be deleted and will reappear after the map is reloaded.

UE - World Creation - Worldbuilding Tools - OFPA - Nov 14, 2022

Licensee:Artist reported removed actors reappearing I suspect that file got loaded by something and tested what going to happen if you open a file for read I used python to test lock_file = R'C ...

Investigate TSR for translucency with dithered opaque

UE - Graphics Features - Nov 8, 2022

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[AI] Investigate checking if Owner is an AIController in EnvQueryTest_Pathfinding to get default NavQueryFilter

UE - AI - EQS - Nov 7, 2022

BTTask_MoveTo and EnvQueryTest_Pathfinding don't use the same pattern to obtain the NavigationFilter to be used if the filter is not set. The BTTask_MoveTo uses the controllers GetDefaultNavigationF ...

Nanite Meshes appear to glow with Skylight stationary mobility

UE - Graphics Features - Lumen - Oct 31, 2022

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Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function

UE - Framework - Blueprint - Oct 26, 2022

This is not a regression tested in //UE5/Release-5.0 CL22491701 Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function ...

Crash when changing an actor's variable type from vector to transform

UE - Framework - LWC - Oct 25, 2022

It looks like this is some fallout from CL 19405683. If we change a variable from vector to transform, it'll pass this check:if(Tag.StructName == NAME_Transform) {     Struct->SerializeTaggedProp ...

AO Decals not working when using Lumen

UE - Graphics Features - Oct 14, 2022

When lumen enabled, and with static lighting disabled, we expect the Material AO to contribute to diffuse lighting occlusion. However AO from decals does not have any effect. ...

NormalizePackageNames() should interpret 'exclude developer folders' to also exclude packages in ExternalActors and ExternalObjects

UE - CoreTech - Oct 14, 2022

In NormalizePackageNames() (PackageUtilities.cpp), there is a PackageFilter parameter, which can be set to exclude developer packages (NORMALIZE_ExcludeDeveloperPackages). The code only checks the b ...

Linked Anim Graph in Post Process Anim BP does NOT work after remove ControlRig Track

UE - Anim - Rigging - Control Rig - Oct 11, 2022

After remove control rig track from the skeletal mesh, Linked Anim Graph in Post Process Anim BP of the SK Mesh does NOT work. This issue can be fixed by the following code.// add #include "Anima ...

r.SetFramePace cannot be set in device profile

UE - Platform - Mobile - Oct 7, 2022

Suggest creating an r.InitialFramePace cvar that is applied immediately at startup. ...