Performing a hot reload after modifying game code (plugin code is unmodified) does not also reload plugin modules. In the attached project, there are some log messages output when the plugin module ...
More infos on https://udn.unrealengine.com/questions/428429/composite-textures-normal-to-roughness-alpha-doesn.html ...
When assigning a static mesh to the "Sample Static Mesh" module, the engine will crash as soon as you select a mesh and click "Fix Now". If the mesh already has CPU access enabled it will crash as s ...
Using the ColorCalibrator tool as a cursor by holding "\" gets stuck if you click out of the Editor while hold down the key. ...
https://forums.unrealengine.com/development-discussion/rendering/1493948-emissive-for-static-lighting-glitch ...
The Instanced Subobject values for the Child_BP are same as what the Parent_BP subobject values are changed to before compile and saving both Blueprint Objects. Tested in 4.18.3 (CL-3832480), 4.19. ...
Attempting to package a runtime plugin in 4.20 results in the following error: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unreal Projects\4.20\PluginTest\Test ...
Creating a static mesh via the create static mesh button in a procedural mesh component creates a mesh that does not appear to save. If the editor is restarted the mesh asset is lost. ...
I think this issue was happen since 4.18 in which version Apex Destructible was move to Plugin ...