[Rhino Materials] Transparency map is replaced after imported from Rhino into UE4

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 24, 2018

Set splash screen node does not appear to update when the texture is changed

UE - Platform - XR - Apr 24, 2018

Set Splash Screen node does not appear to update when the texture for the splash screen is changed. The old splash screen must be hidden before the splash screen can be updated. ...

Behavior Tree corrupts as REINST after PIE when using Blueprint Compilation Manager

UE - Gameplay - Blueprint Compiler - Apr 24, 2018

When Blueprint Compilation Manager is enabled, behavior tree node can get corrupted as REINST.  ...

Crash when removing Blueprint function

UE - Gameplay - Blueprint Compiler - Apr 23, 2018

The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...

Client has slight jitter when placed on a slow moving object

UE - Networking - Apr 23, 2018

Client has slight jitter when placed on a slow moving object ...

Double clicking in Sprite while using "Edit Source Region" does not dirty the sprite asset

UE - Gameplay - Paper2D - Apr 23, 2018

Making changes to a sprite asset by double clicking in the Sprite while using "Edit Source Region" does not cause the asset to dirty. ...

Parent Construction Script executes on child when disconnected

UE - Gameplay - Blueprint - Apr 23, 2018

If you create an Actor with Construction Script logic and create a child based on that Actor the Parent Construction Script is being executed even after disconnecting the node. ...

Blueprint Diff of GameplayTagContainer variable shows difference when there is none

UE - Gameplay - Blueprint - Apr 23, 2018

GameplayTagContainer does not diff properly. ...

Mobile landscape rendering corrupted in 4.19

UE - LD & Modeling - Terrain - Landscape - Apr 23, 2018