Child blueprint cannot set value of inherited struct variable to same value as parent. ...
Slate Widget fails to compile when you add it to a new project. Expected as a user that anything in that default list should be able to be added and compile fine without making any changes. Compil ...
If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated ...
Moving a folder to another location will change it's set color to default, however if you move the folder to it's original location, the color returns. ...
When using subtitles for a sound wave the subtitles are duplicates once for every Subtitles element in the settings for the sound wave. An image is attached for reference. ...
FAssetTypeActions_Font::ExecuteReimport is using Object->FontCacheType != EFontCacheType::Offline which means it will ignore reimporting offline cached fonts, however offline cached fonts are the on ...
In the Animgraph of an AnimBlueprint, Using Custom Blend Logic results in the "Frames to Cache Pose" field being duplicated if "Delayed Freeze" is selected. However, if "Standard" or "Freeze" is s ...
Renaming a Blackboard Key removes it's references in the Behavior Tree ...
Renaming a Parameter in a Base Material will make all instances of that Base Material in the level and the instance's thumbnail reset to default values from Base Material until the Instance is opene ...
Editor crashes when Timeline Play Rate node is copied/pasted. Frequency: 2/2 Crash Reporter: [Link Removed] Callstack: MachineId:4E82586D46B558EA69EF0EAA821297B1 EpicAccountId:1558531203f84e81 ...