A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...
If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing. Pause event appears to fire again when trying to resume playback. To expand on the summary, if you have a ...
With Pause Event on frame 0, sequence will never be able to resume playing. It appears to trigger the event again. ...
A crash occurs when attempting to run the Pixel Inspector tool after entering 'r.GbufferFormat 3' What this does is defines the memory layout used for the GBuffer. (affects performance, mostly thro ...
Editing the Child Actor Class of a Child Actor Component owned by a Parent BP can corrupt the Child BP's state. This seems related to known serialization issues, where changing a Parent's Property ...
Workaround is to remove the call to GetStereoLayersDirty in FSteamVRHMD::UpdateLayerTextures() ...
T.MaxFPS not restored when exiting PIE while Fixed Frame Interval Playback is enabled Regression: YES Directly related to CL:3365017, it would seem. Broken: 4.16 Worked: 4.15 ...
The anim curves in the Curves section below the viewport disappear when undoing the renaming of one. This does not occur in 4.16.2 ...
Undoing the renaming of an Anim Curve in the Anim Curve tab causes the curve to be duplicated. Not a regression from 4.16.2. ...