Load level interactions are not working on mobile

UE - Editor - UI Systems - Dec 9, 2014

When using UMG to load levels on a mobile device, The first level is being loaded but nothing after the first is able to trigger any additional levels to load. ...

Virtual Memory Limit Listed in Logs

UE - Foundation - Core - Dec 9, 2014

Logs show virtual memory limit for Windows 64 bit: 8388608.00. This is erroneous information that can be removed or replaced with more immediately useful information. ...

Material expression If node has been broken, major regression that shipped in 4.6

UE - Graphics Features - Dec 9, 2014

This sounds legit. Anyone mess with the if node recently? There seems to be a regression where existing content is broken. This should be fixed ASAP and patched into 4.6. https://forums.unrealen ...

Mobile HDR is causing issues on certain devices

UE - Platform - Mobile - Dec 8, 2014

When deploying a template project to the devices listed below, there is an issue with the mobile HDR being checked on. It is causing the project to show either black or static like. Devices tested ...

Event Dispatcher not being called in 4.6

UE - Gameplay - Blueprint - Dec 8, 2014

ED nodes in 4.6 but are not being executed in standalone or cooked games. Also, users receive compile errors when the project is saved and reopened that resolve when the blueprint is recompiled. ...

HiResShot in Standalone Play Not Saving Screenshots

Tools - Dec 8, 2014

the High resolution screenshot is not saved when using the command 'HiResShot' when playing via the Standalone option. You can use the command and it shows the link to the directory where the screen ...

The crash reporter tool does not start on Windows 8.1 machines when running the Engine built from source code.

UE - Foundation - Core - Dec 5, 2014

The source code to build the Engine that is available from GitHub includes the file dbghelp.dll, which prevents the crash reporter tool from starting on Windows 8.1 machines. This file is not presen ...

Significant Frame Rate Drop When Multiple Persona Windows Docked in the Background

OLD - Anim - Dec 5, 2014

Windows: Opening a persona window causes the editor to lose approximately 10fps per window (4 persona windows open = -40fps) Even when docked and running in the background. Mac: Opening a persona w ...

Mouse cursor will not change unless a mouse button is being held down.

Tools - Dec 5, 2014

Changing the mouse cursor depending on what it is currently over only happens if a mouse button is also being held down. This worked normally in version 4.5.1 WORKAROUND: In UGameViewportClient::Ge ...

"Activate Touch Interface" crashes the editor when set to 'None' in editor

UE - Gameplay - Input - Dec 5, 2014

If the 'Activate Touch Interface' node is called in blueprints (set to a non-'None' interface) and the current touch interface is set to 'None', the editor crashes. ...