Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted

UE - Gameplay - Blueprint - Mar 3, 2015

Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server ...

Scene Capture 2D not updating capture size when played in fullscreen mode

UE - Graphics Features - Mar 2, 2015

The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Link Removed] Also tested in Promotable-CL-2455917 ...

Closing Chunk Parameters tabs with chunk selected and reopening Destructible will cause crash

UE - Simulation - Physics - Destruction - Mar 2, 2015

When opening a DM selecting any chunk, even the unfractured mesh, closing the chunk parameters tab and reopening the DM will result in a crash. If that DM is opened and clicked in the viewport it ...

ios launch fail after upgrading to 4.7.1, provision not found, signing key not found

UE - Platform - Mobile - Mar 2, 2015

Customers that have never or have created an incorrect bundle identifier will fail to package for iphone. People who have wildcard provisions will work. ...

FBX imports incorrect vertex normals in 4.7

UE - Graphics Features - Mar 2, 2015

Box reflection captures with some assets are not working correctly. The reflection capture is being tiled with version after 4.7 that were not in 4.6. Images are attached to demonstrate along with ...

Crash when returning to viewport from immersive mode with an editor window tabbed beneath

Tools - Mar 2, 2015

When the user enters immersive mode by hitting f11 and then opens the material editor, (which opens tabbed in the editor underneath the immersive display)The engine crashes when hitting attempting t ...

Functions within timers are not being fired off in widgets when set of the default cursor (Standalone mode)

UE - Editor - UI Systems - Mar 2, 2015

If a user has a custom cursor that uses timers that call a function in 4.7, the functions will not run when that widget is applied as the default mouse via the Edit > Project Settings > User Interfa ...

Blueprint function input default values only a text field

UE - Gameplay - Blueprint - Mar 2, 2015

When you create a new variable you get a useful default value specification option for the given type. However, for a function input the values are just a string which requires knowing the arcane s ...

A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project

UE - Gameplay - Blueprint - Mar 1, 2015

A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project. The library will save without error until the pro ...

Blueprints with inherited Macros cannot save

UE - Gameplay - Blueprint - Feb 27, 2015

Blueprints with inherited Macros cannot save. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...