When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...
The material Engine/EditorShapes/Materials/M_ShapeMaster.M_ShapeMaster is missing two textures: /Engine/EditorShapes/Textures/T_ShapeNormal.T_ShapeNormal /Engine/EditorShapes/Textures/T_ShapeDiffu ...
A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...
If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...
If a user creates a new project on a Linux machine and specifies the project to be created in a folder outside of the root UE4 directory and /Documents/Unreal Projects/ folder, the project does not ...
Using the ServerTravel console command to switch to a different level while a physics vehicle is in the current level will trigger an assert. ...
With a Render Target From Scene Capture 2D setup in a level , the motion blur settings from a global post process volume is overridden. Was investigating Scene Captures picking up Motion Blur when ...
Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash. The editor however will not crash, just the Standalone game. ...
Actors rescale to their original size when placed in level then attached to another actor. ...
Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...