No way to access console out-of-the-box on JPN. GER, KOR, etc foreign keyboards

UE - Gameplay - Input - Nov 4, 2014

Because Japanese, German, Korean, and other keyboards don't have the back tick/tilde key, the console is inaccessible without first remapping to another key in the settings. This is a major pain bec ...

Packaged Win32 Shootergame crashes in OpenGL

UE - Graphics Features - Nov 4, 2014

Packaged Win32 Shootergame crashes in OpenGL. This cropped up while testing on Windows XP, but occurs on all platforms if you launch in OpenGL. QA REGRESSION: YES WORKING: Regressing now BROKEN: ...

Sprite collision is inaccurate

UE - Gameplay - Paper2D - Oct 31, 2014

Sprite collisions do not accurately reflect the collision for the sprite. While the collisions are always the same between two of these, the collisions do not correspond to the shape of the collisio ...

LIVE: Attach Actor to Component crashes the editor when used after Set Simulate Physics

UE - Simulation - Physics - Oct 31, 2014

The user has attached a small project at the link to demonstrate the issue. Occurs in 4.5.1 and well as Main (//depot/UE4/Promotable-CL-2239587). Crash Reporter: [Link Removed] ...

Live: Crash when opening a blueprint who's component was edited in VS

UE - Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

CRASH: Editor crashes when retargeting custom rig

UE - Anim - Rigging - Oct 30, 2014

When retargeting user's mesh from one custom skeletal mesh to another custom skeletal mesh the editor crashes. ...

Level Merging creates a new empty level and deletes only one of the two levels merged

Tools - Oct 29, 2014

After merging two levels in the Levels window, only one of the two levels will be deleted and a new level will be created. Any actors in the deleted level will be deleted as well. The new level will ...

Comment Box in Blueprints does not Drag Entire Contents

UE - Gameplay - Blueprint - Oct 29, 2014

When zoomed in too close (or zoomed out too far) to a Comment Box in a Blueprint and all of it's contents are not on screen, when the Comment Box is selected and moved, the entire contents of the Co ...

Users are able to name a new class "Platform" even though there is already a class by that name in the Engine.

Tools - Oct 29, 2014

Users are able to add a new class to a project named "Platform" even though there is already a class in the Engine with the same name. This causes builds in Visual Studio to fail. There is no warnin ...

LIVE: Static BlueprintCallable function crashes in standalone mode

UE - Gameplay - Blueprint - Oct 29, 2014

If the user creates a BlueprintCallable static function the editor will crash when playing in standalone mode. If the function is not static the node will have an additional pin and Blueprint will n ...