Set Array Elem - saving wrong value

UE - Gameplay - Blueprint - Feb 23, 2018

When using the Set Array Elem and an empty Boolean array the results from a print string differ when testing an actors hidden value. It seems that this logic will always return true as it references ...

Nativization of Blueprint Subclass of PlayerStart fails

UE - Gameplay - Feb 23, 2018

Fail to package with nativization. cannot convert from 'USceneComponent *' to 'UBillboardComponent ...

Alt+Space does not fire in blueprints

UE - Gameplay - Blueprint - Feb 23, 2018

When using Alt+Spacebar the space event will not fire. This includes if Alt is added to the event via the details panel. In short the space bar will not fire an event while the Alt key is held down. ...

[Feature Request] Add a project setting to change the number of texture samplers to support in ES2

UE - Platform - Mobile - Feb 23, 2018

Add an item to Project Settings, Android, "Support 16 Texture Samplers on ES2". The bBuildForES2 flag must be enabled for this setting to be active. The tooltip should read "Allow 16 texture samp ...

[CrashReport] UE4Editor_UnrealEd!FAssetData::FAssetData() [assetdata.h:107]

Tools - Feb 22, 2018

No user comments on crash group ...

[CrashReport] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1189]

UE - Platform - XR - Feb 22, 2018

No user comments on crash group ...

ModifiedDelegate and SaveDelegate in FSettingsSection are not always executed when a config value is changed

Tools - Feb 22, 2018

The comments describing ModifiedDelegate and SaveDelegate in FSettingsSection seem to indicate that the delegates should be executed after the settings section has been modified or should be saved. ...

Connecting GetSequenceBinding node to LevelSequence including Spawnable Actor etc. will result in error

UE - Gameplay - Blueprint Editor - Feb 22, 2018

[Link Removed] ・Open attached project ・Open NewMap ・Confirm that an error appears on the console ・When creating a Windows (64-Bit) package in this state, the same error occurs ...

Split screen causes rendering issues with lightshafts

UE - Graphics Features - Feb 21, 2018

There is an issue occurring where Split screen causes rendering issues with light shafts. This issue does not occur if you use the command " r.lightshaftquality 0" The issue no longer occurs. This i ...

Blueprinted class fails to instance private objects if the hosting subobject's class inherits an instanced variable

UE - Gameplay - Blueprint - Feb 21, 2018

Blueprints that contain an instanced private object that is nested under an instanced subobject and the defaults of that blueprint are set up using EditInLineNew, any instances of the blueprint will ...